Glitch Feed


Alyx, I am so sorry…
August 31, 2006, 12:00 am
Filed under: Awesomeness, Gaming as Usual, Totally Random

… Valve didn’t give me a hug button :(

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Scrap Paper Game Design
August 29, 2006, 9:22 pm
Filed under: Game design, Glitch Feed Game Development, Mods, Opinions

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At work, some of my best thinking is bleed onto shitty scrap paper.

The situation was that I had to be at the restaurant at 7 AM to serve some large party their breakfast. Afterwards I was to wait 4 freaking hours for lunch to come around so I could serve that to them as well.

Had I known I was to risk my life to mind numbing boredom, I would have brought something to do, like Mad Libs. Alas, I was unable to paint my world with colorful adjectives that involve bowel movements, so I sought alterna-forms of entertainment, like writing.

Odd part was I actually had to argue with my boss in order gain access to some unlined, shitty paper pad. Her question to me was, “Why?”

How do you explain that? For fucks sake, uhhh, because I want to roll a straw and snort coke up it.

Continued post jump>>

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Tangible versus Digital
August 28, 2006, 7:12 pm
Filed under: Opinions

This past weekend was home to PAX, the Penny Arcade Expo. This expo features a multitude of attractions relating to gaming and gaming culture.

One such attraction was a Q & A panel called ‘Blogphotopodcasting: New Media in the Game Industry.’

Bloggers featured were Christopher Grant of Joystiq, Brian Crecente of Kotaku, MC Wilson of Broadcast Gamer and Julianne Greer of The Escapist. The entire event was moderated by “Major Nelson” of Microsoft.

It’s a lengthy listen, about an hour, but its very interesting. If not for the punches that Brian and Chris exchange than for the insights into the blogo-sphere by some major figure heads of the scene. The .MP3 is a near crucial listen for anyone interested in the democratization of journalism.

Find it here on Major Nelson’s blog.

I agree with just about everything stated in the panel, yet I feel one issue remains unaddressed.

I shall continue.

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Opinions matter
August 23, 2006, 1:57 pm
Filed under: Awesomeness, Opinions

I still think there needs to be a game about a guy that grows his beard.

-ronren



The Fountain
August 15, 2006, 12:45 pm
Filed under: Awesomeness, Totally Random

So I totally want to see this movie.

The Fountain is directed by Darren Aronofsky, who also directed Requiem for a Dream.

It looks beautiful and deals with immortality on an epic scale. Plus its got Hugh Jackman, who is great at everything he does. I imagine Hugh could make painting fingernails badass.

I’m gonna be a total schmuck and hotlink you directly to the 720p Quicktime trailer on Apple.com Right click and do that “Save as” stuff if you dont want to view it in your browser.

- roos everlasting

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Stubbs, he was a good guy
August 15, 2006, 1:18 am
Filed under: Indie Games, the industry

Look. Its 1 AM and I just spent 2 hours trying to study Japanese, so please don’t criticize my grammar.

Here at Glitchfeed, many of us are aspiring game designers. As you are reading this, some of us are working hard at bending the UT2K4 engine to our will. Its a difficult battle for we lack the needed finesse to “woo” the engine into taking off its clothes and becoming our bed mates. The only thing this “Axe” body spray we are using attracts are horny hamsters (discusting with a dash of adorable).

As if we needed a reminder that it does not get easier, Gamasutra.com has an excellent article up, the postmortem of the almost hit Stubbs the Zombie, written by Alexander Seropian.

For those of you not in the know, he was one of the original developers of the Halo series. He fled Bungie to start up his own indie company Wideload and continued on to make the zombie game that HE wanted to.

The start of his article lists out the “commandments” that his company worked hard to adhere to. The general idea of which is that they are to remain the final say in the creative process and rule out the influences that any third parties (publishers) might have.

His guidlines are fodder for artists and indie developers, and he discusses the benefits and pitfalls of the company’s mantra.

Give it a peak! Discuss in the comments section … they work!

- Peter “brraaaaaaiiiinnnnss” Traylor
I could proofread this, but I dont wanna

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I dated a replicant.
August 13, 2006, 9:48 pm
Filed under: Awesomeness, Gaming as Usual, Mods

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Some of you will hopefully recognize this image. If you don’t, go rent Blade Runner this very moment. I don’t care if you do not possess legs or have pizza hanging out of your mouth. Go get that movie and watch it!

(waits 5 hours)

Okay, now that we have had that taken care of. The images you see above and below are not in fact from the movie Blade Runner, but rather a map for Unreal Tournament 2004 by AngelH@rt, titled DM-2019-XS.

The map is not a gameplay map, rather it is a simple exploration map. I spent at least an hour exploring all the little details of this map (and there are many) and I have yet to see them all.

I officially dub this a work of art, and anybody in the mood to disagree can go on a date with the front bumper of my ‘soccer mom’ van. Look, you can fly around in a Spinner! Why would you avoid such an opportunity?

Check out this link here to read the release thread and find a download link.

- Ru Su Ta 

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Paper Cut
August 10, 2006, 10:34 pm
Filed under: Gaming as Usual, Indie Games, Mods

I am addicted to surfing the internet. I know more about the game world than I should. I would not be surprised if it started to have adverse effects on my health. If I spent half the time I spend surfing doing something productive, well, then something productive would have been accomplished.

Instead of brainstorming the different ways I could be productive (that would require work) I shall tell you about one of the fruits of my non labor.

While there may be a handful of more advanced engines available to modders, the UT2k4 engine remains one of the most well documented and accessible engines available. It is always nice to see the aging engine getting some more support from sophisticated mod teams.

Drawn to be Alive is a French mod that started off as a class project and has turned into something wholly worth any game players attention.

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Tell me why you wouldn’t want to be a little paper doll?
I don’t think you can.
-roos

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