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	<title>Glitch Feed &#187; Game design</title>
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	<link>http://glitchfeed.wordpress.com</link>
	<description>Glitch Feed. Dissatisfied gamers. Changing the game industry. Make making art games. Conceptual gaming. Indie Indy game development. Mods. Game news. Personal opinions. University of Michigan school of art and design.</description>
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		<title>Glitch Feed &#187; Game design</title>
		<link>http://glitchfeed.wordpress.com</link>
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		<item>
		<title>Interior Decorating. An Update</title>
		<link>http://glitchfeed.wordpress.com/2007/07/29/interior-decorating-an-update/</link>
		<comments>http://glitchfeed.wordpress.com/2007/07/29/interior-decorating-an-update/#comments</comments>
		<pubDate>Mon, 30 Jul 2007 02:46:09 +0000</pubDate>
		<dc:creator>bajaba</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Glitch Feed]]></category>
		<category><![CDATA[Glitch Feed Game Development]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://glitchfeed.wordpress.com/2007/07/29/interior-decorating-an-update/</guid>
		<description><![CDATA[[Having just scraped enough nickels and dimes to cash in at an internet cafe proper]

In recent weeks, any evidence of level design development has been severely lacking. Although I&#8217;d like to say that while I haven&#8217;t been posting any progress I have been working diligently to craft a tangible, digital world, this is sadly not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=128&subd=glitchfeed&ref=&feed=1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">bajaba</media:title>
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		<item>
		<title>This is where you come in</title>
		<link>http://glitchfeed.wordpress.com/2007/02/11/this-is-where-you-come-in/</link>
		<comments>http://glitchfeed.wordpress.com/2007/02/11/this-is-where-you-come-in/#comments</comments>
		<pubDate>Mon, 12 Feb 2007 02:26:57 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Gaming as Usual]]></category>
		<category><![CDATA[Glitch Feed Game Development]]></category>

		<guid isPermaLink="false">http://glitchfeed.wordpress.com/2007/02/11/this-is-where-you-come-in/</guid>
		<description><![CDATA[
Sketch number one: basic gameplay in a side scroller perspective. Also defined as, platforming fun with moving platforms. Woo!
Look, you have to start somewhere! Despite the seeming simplicity of the elements we are using, their is still the possibility of a very complex and engaging experience, we at least hope. That is what we tell [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=109&subd=glitchfeed&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://glitchfeed.wordpress.com/2007/02/11/this-is-where-you-come-in/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">+peter</media:title>
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		<item>
		<title>Make me help.</title>
		<link>http://glitchfeed.wordpress.com/2007/01/09/make-me-help/</link>
		<comments>http://glitchfeed.wordpress.com/2007/01/09/make-me-help/#comments</comments>
		<pubDate>Wed, 10 Jan 2007 03:53:19 +0000</pubDate>
		<dc:creator>bluelotusfeet</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://glitchfeed.wordpress.com/2007/01/09/make-me-help/</guid>
		<description><![CDATA[I&#8217;m back. Over break I avoided people and played quite a lot of video games. My toppers were: Knytt, Façade, and Age of Empires III (with the natives!). That&#8217;s right. I, the Sioux chief sent my cougar army to invade the russian ninja facility in the delicate lands of Orinoco.

The screenshot here is from the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=99&subd=glitchfeed&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://glitchfeed.wordpress.com/2007/01/09/make-me-help/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">bluelotusfeet</media:title>
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		<item>
		<title>Mosquitoes Attack!</title>
		<link>http://glitchfeed.wordpress.com/2006/12/14/mosquitoes-attack/</link>
		<comments>http://glitchfeed.wordpress.com/2006/12/14/mosquitoes-attack/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 17:24:03 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Glitch Feed]]></category>
		<category><![CDATA[Glitch Feed Game Development]]></category>
		<category><![CDATA[Relevant Game Design]]></category>

		<guid isPermaLink="false">http://glitchfeed.wordpress.com/2006/12/14/mosquitoes-attack/</guid>
		<description><![CDATA[
Relevant Game Design Epidsode 2

Hey there,
This is my idea for a game concept inspired by an every day situation. It&#8217;s kinda random and purposely simplistic. Hope you like it!
From Laura (http://mouseecstasy.wordpress.com/)


*admins note: when you dont check the website for 5 days, you dont realize the posts are already going up. Sorry for the delay!
  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=93&subd=glitchfeed&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://glitchfeed.wordpress.com/2006/12/14/mosquitoes-attack/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">+peter</media:title>
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		<title>The foreigner</title>
		<link>http://glitchfeed.wordpress.com/2006/12/14/the-foreigner/</link>
		<comments>http://glitchfeed.wordpress.com/2006/12/14/the-foreigner/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 17:23:14 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Glitch Feed]]></category>
		<category><![CDATA[Glitch Feed Game Development]]></category>
		<category><![CDATA[Relevant Game Design]]></category>

		<guid isPermaLink="false">http://glitchfeed.wordpress.com/2006/12/14/the-foreigner/</guid>
		<description><![CDATA[
*this image is not of Japan, duh
Relevant Game Design Episode 2

words +peter
inspiration
Living abroad has given me a multitude of challenges that I must solve on a daily basis. While I consider myself fortunate to living in a country that is as advanced, and often more so than my home land of the United States, many [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=95&subd=glitchfeed&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://glitchfeed.wordpress.com/2006/12/14/the-foreigner/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">+peter</media:title>
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		<item>
		<title>&#8230;more&#8230;now</title>
		<link>http://glitchfeed.wordpress.com/2006/12/10/morenow/</link>
		<comments>http://glitchfeed.wordpress.com/2006/12/10/morenow/#comments</comments>
		<pubDate>Sun, 10 Dec 2006 19:00:17 +0000</pubDate>
		<dc:creator>bajaba</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Glitch Feed]]></category>
		<category><![CDATA[Glitch Feed Game Development]]></category>
		<category><![CDATA[Relevant Game Design]]></category>

		<guid isPermaLink="false">http://glitchfeed.wordpress.com/2006/12/10/morenow/</guid>
		<description><![CDATA[
Relevant Game Design Episode 2

Instead of typical “power-ups” or items that unlock new and more difficult levels of a game, this game focuses on progressively stripping the player of their skills and modes of interaction.
WHEN IT SNOWS, THE WORLD IS MUTE
You are visually, aurally, emotionally and intuitively hyper-aware of every trivial action in your world. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=86&subd=glitchfeed&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://glitchfeed.wordpress.com/2006/12/10/morenow/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">bajaba</media:title>
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		<item>
		<title>need &#8230; more &#8230;</title>
		<link>http://glitchfeed.wordpress.com/2006/11/30/need-more/</link>
		<comments>http://glitchfeed.wordpress.com/2006/11/30/need-more/#comments</comments>
		<pubDate>Thu, 30 Nov 2006 12:41:37 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Glitch Feed]]></category>
		<category><![CDATA[Glitch Feed Game Development]]></category>
		<category><![CDATA[Relevant Game Design]]></category>

		<guid isPermaLink="false">http://glitchfeed.wordpress.com/2006/11/30/need-more/</guid>
		<description><![CDATA[
It&#8217;s 2 am. The air is wet and cold yet you persist, crawling down the back alley towards that single lantern. A simple light illuminating a worn, metal door brings you forward out of the darkness. To that beacon of hope you slither till your body crashes into the door that is unforgiving and seemingly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=84&subd=glitchfeed&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://glitchfeed.wordpress.com/2006/11/30/need-more/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">+peter</media:title>
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		<item>
		<title>Relevent Game Design episode ONE</title>
		<link>http://glitchfeed.wordpress.com/2006/11/19/relevent-game-design-episode-one/</link>
		<comments>http://glitchfeed.wordpress.com/2006/11/19/relevent-game-design-episode-one/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 04:36:18 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Glitch Feed]]></category>
		<category><![CDATA[Glitch Feed Game Development]]></category>
		<category><![CDATA[Relevant Game Design]]></category>

		<guid isPermaLink="false">http://glitchfeed.wordpress.com/2006/11/19/relevent-game-design-episode-one/</guid>
		<description><![CDATA[
The following are game design concepts developed by myself along with the enigmatic yet lovable Stephanie. Using some form of periodical as our source, we chose an article and then designed a core game concept based upon what was being written.
You might notice that this challenge was published about two weeks ago. At that time [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=76&subd=glitchfeed&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://glitchfeed.wordpress.com/2006/11/19/relevent-game-design-episode-one/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">+peter</media:title>
		</media:content>

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		<item>
		<title>Cultural relevance as the main course</title>
		<link>http://glitchfeed.wordpress.com/2006/10/23/cultural-relevance-as-the-main-course/</link>
		<comments>http://glitchfeed.wordpress.com/2006/10/23/cultural-relevance-as-the-main-course/#comments</comments>
		<pubDate>Mon, 23 Oct 2006 15:42:15 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Glitch Feed]]></category>
		<category><![CDATA[Glitch Feed Game Development]]></category>
		<category><![CDATA[Relevant Game Design]]></category>

		<guid isPermaLink="false">http://glitchfeed.wordpress.com/2006/10/23/cultural-relevance-as-the-main-course/</guid>
		<description><![CDATA[
Stephanie and I always seem to line our conversations with some sort of commentary on the interactive digital medium more commonly known as video games. These thoughts go far beyond the typical trolling of “man, games today suck, why do they suck?” “I dunno, we should make a cool one.” “Yeah, a wicked cool one, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=69&subd=glitchfeed&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://glitchfeed.wordpress.com/2006/10/23/cultural-relevance-as-the-main-course/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
	
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			<media:title type="html">+peter</media:title>
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		<title>The world is prettier in black and white</title>
		<link>http://glitchfeed.wordpress.com/2006/10/13/the-world-is-prettier-in-black-and-white/</link>
		<comments>http://glitchfeed.wordpress.com/2006/10/13/the-world-is-prettier-in-black-and-white/#comments</comments>
		<pubDate>Fri, 13 Oct 2006 04:50:42 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Awesomeness]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Totally Random]]></category>

		<guid isPermaLink="false">http://glitchfeed.wordpress.com/2006/10/13/the-world-is-prettier-in-black-and-white/</guid>
		<description><![CDATA[ 
Here is an interesting little gem that has just come through the tubes.
The game is called Limbo, and I want it.
I find the aesthetic quality of this game to be inspiring and sublime. Join that with the aged to perfection, side scrolling genre, you will find your computer wrapped in an indescribable super nova [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=61&subd=glitchfeed&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://glitchfeed.wordpress.com/2006/10/13/the-world-is-prettier-in-black-and-white/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">+peter</media:title>
		</media:content>

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