Glitch Feed


Interior Decorating. An Update
July 29, 2007, 10:46 pm
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Mods

[Having just scraped enough nickels and dimes to cash in at an internet cafe proper]

walls9gf.jpg

In recent weeks, any evidence of level design development has been severely lacking. Although I’d like to say that while I haven’t been posting any progress I have been working diligently to craft a tangible, digital world, this is sadly not [entirely] the case.

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We built this city
April 29, 2007, 11:40 am
Filed under: Gaming as Usual, Glitch Feed Game Development

CityScape1

After finally finishing up and presenting the alpha version of ‘game-concept-number-1′, it has been brought to attention that in-progress updates have been sorely lacking. In order to end the post drought, please enjoy the image while new content is being contemplated and created.

-steph



post #110
February 17, 2007, 4:14 am
Filed under: Gaming as Usual, Glitch Feed Game Development, Totally Random

score.jpg

How do I put this lightly? No, I DON’T want to get drunk tonight and I have a variety of reasons why I shouldn’t! Starting off, this is a Wednesday night, as in I have school all day tomorrow. Thursdays equal academic death. I need sleep to prepare for my collegiate suicide. Parties and sleeping usually end in humiliating pictures and dry erasable penises.

I guess the threat of phallic shapes on my face are not enough to keep me from doing what I know is wrong. I guess knowing what I am about to do is wrong is also not enough to stop me from doing it. Thus the strawberry red margarita hits my face and I begin my descent into sugary debauchery.

At least my intentions were noble. Work more on the game, that was the plan. Steph and I had our little cave rigged up and we were pumping out code like it was coming from an assembly line. She handled the camera and controls while I tinkered with level assets. Development was running smoother than something that was really smooth. It came together in more graceful prose than iambic pentameter. She was William, and I was a knock off Shakespeare.

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This is where you come in
February 11, 2007, 10:26 pm
Filed under: Game design, Gaming as Usual, Glitch Feed Game Development

sketch01_teaser1.jpg
Sketch number one: basic gameplay in a side scroller perspective. Also defined as, platforming fun with moving platforms. Woo!

Look, you have to start somewhere! Despite the seeming simplicity of the elements we are using, their is still the possibility of a very complex and engaging experience, we at least hope. That is what we tell our investors.

The concept behind this single level focuses on transition and creation. I believe that an unchanging “world” would be very uninteresting to the player, thus as the player progresses they will find themselves playing a role in the metamorphosis from a stark “schematic” level to a thriving world.

This is where you come in. We are very interested in seeing how other visual artists might imagine this second “world.” Steph and I had visions of a gritty city, laced with paint splatter and subtle suggestions. We are not going for ultra realism, rather the more stylistic the better.

This will then be implemented it into the final stages of the level. The world you have designed will be created around the player, slowly building itself out of individual elements to completely replace the first world all together.

If you are interested, email myself at peteralt at umich dot edu. I hope to have this entire project completed in a couple weeks. (LIES!!!!)
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Musings On Menus
February 1, 2007, 2:28 am
Filed under: Glitch Feed, Glitch Feed Game Development

untitled-1.jpg

…and so the artists began their journey into a wholly new and Unreal world…

…only to appreciate the black screen that they, themselves, called into existence.

Since that auspicious landmark in the project, a basic menu has replaced the standard UT2004 menu, and the ‘Glitchfeed’ splash screen welcomes players to the TC mod. After entirely too much caffeine, we have been able to both momentarily understand and manipulate the Unreal Script. As of now, the streamline startup menu links to UT’s submenus. At this very moment, Peter is ripping out his beard while culling the unnecessary menu buttons and their associated options. With luck (and no compiling errors) the GlitchFeedMainMenu will be a minimalist version of its commercial counterpart within the hour.

~Steph



Distant tremors raise suspicions of a pending tsunami!
January 19, 2007, 6:13 pm
Filed under: Glitch Feed, Glitch Feed Game Development

I want to apologize for the lack of activity within our small (but growing) Glitchfeed community. Things are not dead here, not in the slightest. Think of this as the calm before the storm…

I have just returned from Japan (I will def post more on that later) and life back in Michigan has assaulted me with one maddening day after another. I have been working almost not stop for the past 2 weeks to bring my American life back into order.

One result of these private activities will be the emergence of a collaborative effort between Stephanie, myself and many others with the purpose of designing and creating artistic pieces within the video game medium. Our goal is to create three proof of concepts and one fleshed out game by the end of the semester. During our struggles, we will be blogging our steps for all to see. We also hope to create more community projects, potentially involving community members into our projects.

One last note, I was required to create a personal blog for a graphic novel class here in Michigan. It will be updated daily, so RSS it and check in for some of my more bizarre musings that lack any grammatical form. If you stop by, leave a comment!
(hint: click image)

*update: Mode 7 Style is now dead. *tear* We had some good memories we did! We may see Mode 7 Style reincarnated at some point, but I anticipate that it will not be any time soon.

cheers!
-Peterjapanized



Mosquitoes Attack!
December 14, 2006, 1:24 pm
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Relevant Game Design

skeeter.jpg

Relevant Game Design Epidsode 2

Hey there,

This is my idea for a game concept inspired by an every day situation. It’s kinda random and purposely simplistic. Hope you like it!

From Laura (http://mouseecstasy.wordpress.com/)

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The foreigner
December 14, 2006, 1:23 pm
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Relevant Game Design

design2.jpg
*this image is not of Japan, duh

Relevant Game Design Episode 2

words +peter

inspiration

Living abroad has given me a multitude of challenges that I must solve on a daily basis. While I consider myself fortunate to living in a country that is as advanced, and often more so than my home land of the United States, many barriers remain in my way that will suddenly turn the most basic of tasks into a oninous puzzle of differing and culture and misunderstanding.

As time has passed, I have become more aware of the subtle signals that aid in illumating my path in daily Japanese ritual. What I once percieved as chaotic, I now see as orderly. Trivial tasks have transformed into their name sake and no longer present me with a confounding riddle.

Aiding in this progression is my slowly buidling knowledge of the Japanese language. I am not be able to speak with the confidence of one who has studied many years, but key words have recenly revealed themselves to me, allowing me to piece together the meaning from the abstract sounds that are being poured out by those who speak them.

Being aware of what is going on around me has also been a very crucial tool to assimilating into society. Many times I have been approached with a problem where my current understanding gave me no hints into how it is solved. Instead of attempting a trial and error approach to the solution, I waited for someone who frequents the same situation to come and solve the problem for themselves. I would then learn from what they did and reproduce their actions.

This tactic has proved to be useful in situations of not only basic procedure (such as getting on a train, paying on the bus) but also cultural expectations (when to bow politely, how to greet a stranger, how to ask for forgiveness when you have made a mistake). Here in Japan, almost every detail of every day living is slightly different. Being aware of how others around you handle the same situation will function as a guide and allow one to adapt quickly and become comfortable in their new setting.

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…more…now
December 10, 2006, 3:00 pm
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Relevant Game Design

snowconceptmaya.jpg

Relevant Game Design Episode 2

Instead of typical “power-ups” or items that unlock new and more difficult levels of a game, this game focuses on progressively stripping the player of their skills and modes of interaction.

WHEN IT SNOWS, THE WORLD IS MUTE

You are visually, aurally, emotionally and intuitively hyper-aware of every trivial action in your world. And its going to kill you. Every one of the millions of passersby’s heartbeats weakens your own. Blinded by the entire light spectrum, the conundrum of everyday life threatens to deafen you. You no longer have control over you own waif-like feeble voice.

And then something happens. Something that causes everything you have always prayed for but have never quite contemplated to commence.

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need … more …
November 30, 2006, 8:41 am
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Relevant Game Design

cookiemonster.jpg

It’s 2 am. The air is wet and cold yet you persist, crawling down the back alley towards that single lantern. A simple light illuminating a worn, metal door brings you forward out of the darkness. To that beacon of hope you slither till your body crashes into the door that is unforgiving and seemingly unwilling to allow you to indulge in your painful addictions.

Your fist pounds upon the barrier and it responds with a dull echo, and then silence. Your addiction is forcing your limbs to move, forcing you out into a cold night that might otherwise kill any lesser man. It eats away at your body and denies you the rest and peace you acutely desire. You need more.

And who am I to deny you of “more”? Your addiction is your problem, but you bring me business and public approval. I am here to give you what you want, what you cannot live without.

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