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	<title>Glitch Feed &#187; Relevant Game Design</title>
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		<title>Glitch Feed &#187; Relevant Game Design</title>
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		<title>Mosquitoes Attack!</title>
		<link>http://glitchfeed.wordpress.com/2006/12/14/mosquitoes-attack/</link>
		<comments>http://glitchfeed.wordpress.com/2006/12/14/mosquitoes-attack/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 17:24:03 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
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		<category><![CDATA[Relevant Game Design]]></category>

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Relevant Game Design Epidsode 2

Hey there,
This is my idea for a game concept inspired by an every day situation. It&#8217;s kinda random and purposely simplistic. Hope you like it!
From Laura (http://mouseecstasy.wordpress.com/)


*admins note: when you dont check the website for 5 days, you dont realize the posts are already going up. Sorry for the delay!
  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=93&subd=glitchfeed&ref=&feed=1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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		<title>The foreigner</title>
		<link>http://glitchfeed.wordpress.com/2006/12/14/the-foreigner/</link>
		<comments>http://glitchfeed.wordpress.com/2006/12/14/the-foreigner/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 17:23:14 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Glitch Feed]]></category>
		<category><![CDATA[Glitch Feed Game Development]]></category>
		<category><![CDATA[Relevant Game Design]]></category>

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*this image is not of Japan, duh
Relevant Game Design Episode 2

words +peter
inspiration
Living abroad has given me a multitude of challenges that I must solve on a daily basis. While I consider myself fortunate to living in a country that is as advanced, and often more so than my home land of the United States, many [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=95&subd=glitchfeed&ref=&feed=1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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		<title>&#8230;more&#8230;now</title>
		<link>http://glitchfeed.wordpress.com/2006/12/10/morenow/</link>
		<comments>http://glitchfeed.wordpress.com/2006/12/10/morenow/#comments</comments>
		<pubDate>Sun, 10 Dec 2006 19:00:17 +0000</pubDate>
		<dc:creator>bajaba</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Glitch Feed]]></category>
		<category><![CDATA[Glitch Feed Game Development]]></category>
		<category><![CDATA[Relevant Game Design]]></category>

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Relevant Game Design Episode 2

Instead of typical “power-ups” or items that unlock new and more difficult levels of a game, this game focuses on progressively stripping the player of their skills and modes of interaction.
WHEN IT SNOWS, THE WORLD IS MUTE
You are visually, aurally, emotionally and intuitively hyper-aware of every trivial action in your world. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=86&subd=glitchfeed&ref=&feed=1" />]]></description>
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		<slash:comments>6</slash:comments>
	
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		<title>need &#8230; more &#8230;</title>
		<link>http://glitchfeed.wordpress.com/2006/11/30/need-more/</link>
		<comments>http://glitchfeed.wordpress.com/2006/11/30/need-more/#comments</comments>
		<pubDate>Thu, 30 Nov 2006 12:41:37 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
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		<category><![CDATA[Relevant Game Design]]></category>

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It&#8217;s 2 am. The air is wet and cold yet you persist, crawling down the back alley towards that single lantern. A simple light illuminating a worn, metal door brings you forward out of the darkness. To that beacon of hope you slither till your body crashes into the door that is unforgiving and seemingly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=84&subd=glitchfeed&ref=&feed=1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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		<title>Relevent Game Design episode ONE</title>
		<link>http://glitchfeed.wordpress.com/2006/11/19/relevent-game-design-episode-one/</link>
		<comments>http://glitchfeed.wordpress.com/2006/11/19/relevent-game-design-episode-one/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 04:36:18 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
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		<category><![CDATA[Relevant Game Design]]></category>

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The following are game design concepts developed by myself along with the enigmatic yet lovable Stephanie. Using some form of periodical as our source, we chose an article and then designed a core game concept based upon what was being written.
You might notice that this challenge was published about two weeks ago. At that time [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=76&subd=glitchfeed&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Cultural relevance as the main course</title>
		<link>http://glitchfeed.wordpress.com/2006/10/23/cultural-relevance-as-the-main-course/</link>
		<comments>http://glitchfeed.wordpress.com/2006/10/23/cultural-relevance-as-the-main-course/#comments</comments>
		<pubDate>Mon, 23 Oct 2006 15:42:15 +0000</pubDate>
		<dc:creator>+peter</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Glitch Feed]]></category>
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		<category><![CDATA[Relevant Game Design]]></category>

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Stephanie and I always seem to line our conversations with some sort of commentary on the interactive digital medium more commonly known as video games. These thoughts go far beyond the typical trolling of “man, games today suck, why do they suck?” “I dunno, we should make a cool one.” “Yeah, a wicked cool one, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=glitchfeed.wordpress.com&blog=293530&post=69&subd=glitchfeed&ref=&feed=1" />]]></description>
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		<slash:comments>16</slash:comments>
	
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