Glitch Feed


Elevated thinking. by +peter
July 25, 2006, 2:32 pm
Filed under: Awesomeness

In celebration of finally purchasing Half Life 2: Episode One, I give you the following:

Usually michimas created in HL2 using Garrys Mod merely border on palatable, but this my friends, this is conceptual GENIUS!

Expand your mind, and watch this video.

-roos



Retro Feed: Radiant Silvergun by +peter
July 18, 2006, 11:18 pm
Filed under: Retro Feed, Retro Gaming, Sega Saturn

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Radiant Silvergun for Sega Saturn

I know you are watching this space, desperately waiting for some sort of progress update regarding the games by Glitch Feed. Do not quash your hopes just yet my dear friends for details are coming soon! If you could only see what I see now…

I feel blessed. I am an old enough to remember the game systems of yore. My first video game was played on my father’s Commodore 64. As soon as I could move my fingers independently of each other, I had a joystick in my hand. At such a young age I was successfully guiding Pac Man into the mouths of Inky, Blinky, Pinky and Clyde. My earliest memories of childhood often involved me expertly racing my Formula 1 car into the wall in Pole Position.

So, it should naturally follow that a few years later, my first system would be a Nintendo Entertainment System! I spent every moment I could practicing the fine art of jumping into the holes/water/lava of Super Mario Brothers. I mastered my ability to fire blanks into the sky in Duck Hunt. One of the first words I could spell in its entirety was name of god himself, Nintendo.

My best friend Adam was the luckiest boy in the entire world. He had EVERY game for NES. He later introduced me to the wonders of the Sega Genesis, Sega CD and the Super Nintendo. My next love affair was with the Genesis attachment, 32X. I was a Virtua Fighter! During this time I also developed an affinity for the migraines caused by my new Virtual Boy.

Yet something was wrong, after my Genesis I purchased a Nintendo 64, and after my Nintendo 64 I owned a Playstation 2. Time continues to pass and consoles come and go (I still play my Virtual Boy by the way), but I have always felt an awkward deficiency in my life. While it might have been the scurvy, I attribute it to utterly missing the entire 32 bit era. Sure I had a 32X and the VB was supposedly 32 bit, but lets face it, the 32X had about as much power as a potato light at an elementary school science fair and the VB is such an enigma that its power has yet to be quantified by man.

I was in dire need of a gaming intervention. How could I have missed such a pivotal time period in video gaming? It was a significant period because it chronicles the transition from 2D to the amazing new world of the Third Dimension. The transition did not come easily as many people then and still today blame new technology as a way to gloss over what is lacking in gameplay, story and character. Many developers tried to balance these differing perspectives, and many of gaming’s most influential and historically important titles came about because of this new and unique challenge.

Retro Feed is a Glitch Feed feature that will follow my exploration within the 32 bit era. Read on to discover Radiant Silvergun for the Sega Saturn…

Continue reading



Get your indie face on by +peter
July 10, 2006, 10:05 pm
Filed under: Indie Games, Opinions, the industry

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As an art student, I like to adhere by the social rules that art students are encouraged to follow as often as possible. When starting our education, we are given a guide with instructions on how to be artsy, and the good lord knows I always try to follow it to the letter.

Examples: I like to eat tofu and sushi. I don’t own nor watch television. I wear Birkenstocks. I own a Mac, and am proud of it. I pretend I understand modern art. On principle, I do not associate myself with those of the “frat” and “greek” persuasion, and I always support the little guy (except when their playing against the Red Sox).

As my interests lie within the gaming industry, it is only natural that my finely developed artistic sensibilities would have me bemoan the evil, mega-corporate game companies and support the indie game scene.

Within reason of course, I do not jump for joy every time another marble rolling game is released, but I am inspirited by the potential of the indie developer. Without the need to purge a large amount of risk, these pint sized groups allow themselves to bring to the commercial table developed concepts that challenge the fundamentals of where the industry stands today.

Our good friend Ron Gilbert seems a more dissatisfied with the indie scene than I might hope. He laments the lack of craftsmanship, saying that there is just not enough polish to in the indie scene to compete with the mega blockbusters. Ron does not fault the developers on this issue, rather states that the cost of technology is just so outrages that indie developers cannot afford the investment needed to bring their games to a level that can compete with the multi million dollar projects.

The next generation of gaming is coming, and you better have the specularity on your normal maps dialed up to a thousand and have your dynamic soft shadows softer than a kitten if you expect to achieve any sort commercial success. Right?

Continue reading



The Kingdom of Loathing by bluelotusfeet
July 9, 2006, 8:19 am
Filed under: Reviews

Hello, Ronen here. It’s time to confess that I’ve been horribly and smugly infatuated with Asymmetric Publication‘s Kingdom of Loathing. If you haven’t heard of KoL, it’s a very free comical RPG game presented in texts and a few graphical images.

Quote the site:

“KoL is currently in open beta — it’s open to the public to play, but it’s not quite finished. More features and things to do are being added on a nearly daily basis. Despite its unfinished state, it has already attracted a thriving community of interesting, intelligent, and helpful players.”

The game says I’ve played for 68 days and have played 3755 turns thus far. You have a choice of being one of six characters ranging from Pastamancer to Disco Bandits and onward. The story is amusing and flops about in several directions from fighting angry cans of asparagi, collecting stacks of meat – the monetary system of the kingdom – and fighting orcish frat boys with their homoerotic frat paddles. The text is witty and sarcastic, satirizing the whole concept of RPG while bubbling with amusing imagery.

You meet a Zmobie, Zmobie gives you fertilizer, grrrr
Try it out, you can friend me on it. My name is Ronen is Balloon and I’m a level 11 Sub-Apprentice Accordion Theif.

-Ronen



thoughts of a grumpy gamer by +peter
July 7, 2006, 12:18 am
Filed under: the industry

Now this guy is excellent, I agree with almost everything that comes out of his mouth.

Gamespot has a podcast interview up with Ron Gilbert, the creator of Secret of Monkey Island and producer of Total Annihilation. The interview is part of a new series where GS talks with some of the more notable game designers and gets their opinions on the the state of the industry along with a collection of other stuff.

His take on the state of video games is pretty bitter, thus the name of his blog, Grumpy Gamer, is fitting. Despite his negative outlook, his analysis of the medium is realistic. He laments the glossiness of todays games as they merely icing lacking a cake filling. It could merely be the olde man syndrome of thinking the past days were better, but I believe he speaks the truth when he says that the old games could not hide behind the graphics and rather had to rely on story, character and game play to keep things interesting.

Gilbert believes that the technology will finally plateau around 20 years from now, and only then will the medium begin to move out of its infant stages and into a respectable art medium. The issue now is that we lacking a solid indie movement. Indie games cannot compete with big budget titles because they lack the funding for the required technology that would allow them to achieve the necessary level of polish.

He draws a comparison to the film industry, where an indie film director can easily rent the equipment he needs. Some of the greatest movies were made on extremely low budgets. Surely, the technology for film has evened out, assuring that the better movies are not made because of better technology, rather the better movies are made because of the talent behind them. And that is exactly what the game industry needs, otherwise Gilbert hypothesizes the industry might suffer a major crash.

Ron does miss on a couple points, as he only mentions Tim Schafer (Psychonauts) as being a capable gamer writer. Ragnar Tornquist (The Longest Journey, Dreamfall) for example, is an excellent writer and game designer.

I also disagree with him on the state of indie gaming. While it may appear as indie games are all about rolling marbles, I believe the scene is rearranging itself to deal with the new state of the industry, and we will be seeing more and better content from them as more cost effective channels open up over time.

You can get the interview here via GameSpot.

But also considering that there are roughly 20 people reading this blog (half of which are Steph’s page refreshes 😉 ) I figured I would host the file as while here

Take a listen and let us know what you think! We are of many opinions, please share them!

-roos tah

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games you must play to be considered a “gamer” by +peter
July 6, 2006, 2:29 am
Filed under: Gaming as Usual

So here is the first official “content” post within the greener pastures known as Glitch Feed. I promise I will update later with actual game dev content.

In preparing for this blog, I have kept a library of bookmarks that cover an assortment of topics, ranging from game design to other stuff (so, its a pretty big library). More to come, yay.

As gamers we must constantly sift through the garbage of crappy games to find the few jewels that really define the medium. Joystiq.com recently posted (recent as in November last year) a top 10 [sic] list of the most underrated games this past generation.

It brings a bitter tear to my eye when I already know that many of these games, while being absolutely amazing, failed to raise even an eyebrow from the gaming masses despite their critical acclaim.

While I can identify all of them, I can really only claim to have played a couple, which makes me worry about the possibility of my gaming license being revoked.

See the complete list here at: Joystiq’s top 10 hidden gems of this generation.

Has anybody played any of these? Fill the rest of us in using the neato, gee wiz comments feature!

-rooster

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A Bold New World Awaits! by +peter
July 6, 2006, 2:05 am
Filed under: Glitch Feed

So I have finally done it, I have taken the leap and created a blog. While not a personal blog, it is still a blog and I along with those who wish to join me take our first fearless steps into the realm of web 2.0.

The purpose of this blog is to provide a common ground for all members of the Glitch Feed community to interact, collaborate and post about what ever they feel is important. Here we will share our latest developments from within our gaming endeavors, be they from game development, concepts, theories, thoughts, games last played or what you found in your sandwich today.

It’s all fair game in in the world of Glitch Feed.*

We also invite the world to come and see what we are up to, and hopefully join into our community.

*proper English not required. see above.

-rooster “Peter Traylor”

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