Glitch Feed

October 25, 2006, 11:48 pm
Filed under: Glitch Feed



I’d been considering registering Glitch Feed as an official student group at the University of Michigan for quite awhile, when fate graced me for my judicious delibera-procrastin-ation.

While running in ellipses, it occurred to me that although Glitch Feed is a forward-thinking group, it is still only in its infancy. Following any protocol could seriously damage whatever spark of ingenuity inspired the group in the first place. As a result of our recent brush with the banality of mainstream game development, Glitch Feed will not be recognized by the MSA. Not only will we be unlisted in the litany of student associations on campus, but we will also be unqualified to apply for MSA funds.

The lack of publicity will hopefully attract an interesting crowd, while the lack of funding will, if anything, only encourage the current malcontent with the game industry at large. Because we aim to be an underground/alternative group, accepting any boons from the target of our ‘movement’ would be sacrilege.

Please post your thoughts, raise your objections, and calm me down.

~Steph [the over-zealous conspirator]


Cultural relevance as the main course by +peter
October 23, 2006, 11:42 am
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Relevant Game Design


Stephanie and I always seem to line our conversations with some sort of commentary on the interactive digital medium more commonly known as video games. These thoughts go far beyond the typical trolling of “man, games today suck, why do they suck?” “I dunno, we should make a cool one.” “Yeah, a wicked cool one, man! With guns and wicked awesome graphics.”

Such statements are impossible because Stephanie would never say ‘wicked’ during casual conversation, and secondly because we each have sworn an oath to never use “awesome graphics” as a means to a successful gaming project. I consider there to be a chasm sized distinction between awesome (ultra realistic) graphics and exceptional art direction, but those truths are for another post.

We had a moment of clarity, Stephanie and I. The tumult of graphics and erroneous plot gave way and we re-discovered one of the factors responsible for holding the medium back from being a recognized and significant art form. Cultural relevance is a facet that is needed to legitimatize any artistic medium. The inability or unwillingness to comment on, question or analyze society by any critical method is what forces video games into cultural obscurity.

Suddenly, any fictional narrative we were considering felt devalued. In our haste to spin an epic tale, we had lost sight of what made Glitch Feed’s perspective different from everyones else’s. The core of the gaming experience must be transfigured by focusing upon the base concept. Graphics, sound, game-play, even story all suffer if the concept is poor.

In an effort to focus ourselves onto what we consider to be important in game design, Stephanie suggested a series of projects focusing on developing the concept and core game-play before anything else.

Hit the jump to see how we (and you) will make this manifesto a reality!

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Expensive, shiny plastic disc by +peter
October 14, 2006, 1:12 am
Filed under: Retro Gaming, Sega Saturn


Fellow geeks, fall before that which is Radiant Silvergun!

Purchased in Osaka at a store called, Super Potato, I now legally own one of the (if not the) greatest SHMUP of all time. (I also got a Saturn to play it on, kewl)

All this and more for the friendly trade in value of my future first born daughter. At least it wasn’t my soul.

– roos retro

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The world is prettier in black and white by +peter
October 13, 2006, 12:50 am
Filed under: Awesomeness, Game design, Totally Random


Here is an interesting little gem that has just come through the tubes.

The game is called Limbo, and I want it.

I find the aesthetic quality of this game to be inspiring and sublime. Join that with the aged to perfection, side scrolling genre, you will find your computer wrapped in an indescribable super nova of god like brilliance. There is also a short trailer, but it only summons more questions that cannot be answered.

Digging around the interweb, I have found the masterwork is being created by an industry veteran, Arnt Jensen, a Danish artist and game designer who is/was looking to hire some C++ coders (Steph! Its your calling!)

Check it out! Now lets all hold our breath together and maybe it will come faster, than the second coming.

Limbo Game

Comming Soon. by bajaba
October 2, 2006, 8:59 am
Filed under: Glitch Feed Game Development

We’re on the brink of a revolution here, people.


Someone is finally taking this seriously by +peter
October 1, 2006, 12:00 pm
Filed under: Awesomeness


So, who is going to be in New York on October 7th? Anybody?
Should you be in the Big Apple I recommend you hit up the MoMA and see the premiere of, 8 BIT, a documentary about art and video games.

Taken straight from the horse’s mouth:

“8 BIT is a hybrid documentary examining the influence of video games on contemporary culture.

A mélange of a rocumentary, art expose and a culture-critical investigation, 8 BIT ties together seemingly disconnected phenomena like the 80’s demo scene, chiptune music and contemporary artists using machinima and modified games…

More and trailer after the jump…

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