Glitch Feed

need … more … by +peter
November 30, 2006, 8:41 am
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Relevant Game Design


It’s 2 am. The air is wet and cold yet you persist, crawling down the back alley towards that single lantern. A simple light illuminating a worn, metal door brings you forward out of the darkness. To that beacon of hope you slither till your body crashes into the door that is unforgiving and seemingly unwilling to allow you to indulge in your painful addictions.

Your fist pounds upon the barrier and it responds with a dull echo, and then silence. Your addiction is forcing your limbs to move, forcing you out into a cold night that might otherwise kill any lesser man. It eats away at your body and denies you the rest and peace you acutely desire. You need more.

And who am I to deny you of “more”? Your addiction is your problem, but you bring me business and public approval. I am here to give you what you want, what you cannot live without.

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Relevent Game Design episode ONE by +peter
November 19, 2006, 12:36 am
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Relevant Game Design


The following are game design concepts developed by myself along with the enigmatic yet lovable Stephanie. Using some form of periodical as our source, we chose an article and then designed a core game concept based upon what was being written.

You might notice that this challenge was published about two weeks ago. At that time we claimed we would have our resulting labors published, a paltry seven days later. Those finely edited works would then be ready for all you in blogoland to consume, digest and worship.

Your cries have been heard! We apologize for causing you to hold your breath longer than physically possible. To those faithful readers who have survived that whole suffocating thing, may we present to you: Relevant Game Design episode ONE!

Note: we publish the following so that these concepts may be discussed, debated, applauded, whatever. Public opinion is always appreciated. These projects are not closed off to anyone who would like to join in. When we announce our second design project, we hope that those who wish to join in will do so!


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