Glitch Feed

Glitch Feed is official!!! (again) by +peter
January 29, 2007, 12:53 am
Filed under: Awesomeness, Glitch Feed


The proper avenues have been taken. The bureaucratic system that is the University of Michigan’s School of Art and Design has been navigated and Glitch Feed is officially a class (read: independent study).

It’s been a long time desire of mine to actually study game design from the artists perspective and after many months of work and negotiations with assorted faculty, Stephanie and I will finally embark on what will be a very challenging artistic, adventure.

We will be working primarily within the Unreal Tournament 2004 engine and we hope to create some pieces that go in different directions than what a mod scene might normally produce.

One major obstacle we will have to over come is our utter lack of any knowledge regarding game code (we are pretty good at everything else. pretty good.) We are learning yes, it is difficult but we will move forward!! If any body wants to lend a hand, we would relish any aid that other artists or experienced coders might want to provide.

Of course, this blog will be updated more often as progress continues to yield tastier fruit.

Read on to see our preliminary course outline.

Continue reading


Distant tremors raise suspicions of a pending tsunami! by +peter
January 19, 2007, 6:13 pm
Filed under: Glitch Feed, Glitch Feed Game Development

I want to apologize for the lack of activity within our small (but growing) Glitchfeed community. Things are not dead here, not in the slightest. Think of this as the calm before the storm…

I have just returned from Japan (I will def post more on that later) and life back in Michigan has assaulted me with one maddening day after another. I have been working almost not stop for the past 2 weeks to bring my American life back into order.

One result of these private activities will be the emergence of a collaborative effort between Stephanie, myself and many others with the purpose of designing and creating artistic pieces within the video game medium. Our goal is to create three proof of concepts and one fleshed out game by the end of the semester. During our struggles, we will be blogging our steps for all to see. We also hope to create more community projects, potentially involving community members into our projects.

One last note, I was required to create a personal blog for a graphic novel class here in Michigan. It will be updated daily, so RSS it and check in for some of my more bizarre musings that lack any grammatical form. If you stop by, leave a comment!
(hint: click image)

*update: Mode 7 Style is now dead. *tear* We had some good memories we did! We may see Mode 7 Style reincarnated at some point, but I anticipate that it will not be any time soon.


Make me help. by bluelotusfeet
January 9, 2007, 11:53 pm
Filed under: Game design, Indie Games, Mods

I’m back. Over break I avoided people and played quite a lot of video games. My toppers were: Knytt, Façade, and Age of Empires III (with the natives!). That’s right. I, the Sioux chief sent my cougar army to invade the russian ninja facility in the delicate lands of Orinoco.

knytt screen shot

The screenshot here is from the devilishly cute game of Knytt. I’ll let other people review it because I’m a little sick right now. Download it on the link! Also, check out

But here’s what this post is really about:

What do you guys suggest to use to make videogames? I’m no programmer that much, I know a tiny bit of java. I don’t have a copy of Unreal so I’m not sure I can mod it (nor do I know how). I found 3Drad again, and the new version is real user friendly and costs $30. It has lots of built in ai to make quick games in one night that could be made into something pretty neat. I’ve used Games Factory 2, and made a cute little game where you try to not die.

Simple question, simple post.. but I’m antsy and would like to make something already.