Glitch Feed

Interior Decorating. An Update
July 29, 2007, 10:46 pm
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Mods

[Having just scraped enough nickels and dimes to cash in at an internet cafe proper]


In recent weeks, any evidence of level design development has been severely lacking. Although I’d like to say that while I haven’t been posting any progress I have been working diligently to craft a tangible, digital world, this is sadly not [entirely] the case.

Continue reading


We built this city
April 29, 2007, 11:40 am
Filed under: Gaming as Usual, Glitch Feed Game Development


After finally finishing up and presenting the alpha version of ‘game-concept-number-1’, it has been brought to attention that in-progress updates have been sorely lacking. In order to end the post drought, please enjoy the image while new content is being contemplated and created.


Musings On Menus
February 1, 2007, 2:28 am
Filed under: Glitch Feed, Glitch Feed Game Development


…and so the artists began their journey into a wholly new and Unreal world…

…only to appreciate the black screen that they, themselves, called into existence.

Since that auspicious landmark in the project, a basic menu has replaced the standard UT2004 menu, and the ‘Glitchfeed’ splash screen welcomes players to the TC mod. After entirely too much caffeine, we have been able to both momentarily understand and manipulate the Unreal Script. As of now, the streamline startup menu links to UT’s submenus. At this very moment, Peter is ripping out his beard while culling the unnecessary menu buttons and their associated options. With luck (and no compiling errors) the GlitchFeedMainMenu will be a minimalist version of its commercial counterpart within the hour.


Sweet Update
December 15, 2006, 8:56 pm
Filed under: Gaming as Usual

This is not entirely relevant to Glitch Feed, but I’d just thought I’d share…

The EECS department at UofM just had their bi-annual game competition. Participants work all semester on developing their concepts and present them at the event. While most of the games focus on coding ability, I joined a team as a texture artist. I can’t say that the game was anything shocking – it was a spin-off of Mario Kart – but it did give me much needed dev. work. Compared to the other entries, our game not only played flawlessly, but it also looked stellar. As a result, the game WON UNAMIOUSLY!!!

Mad props to Dan, Josh and Allan!


December 10, 2006, 3:00 pm
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Relevant Game Design


Relevant Game Design Episode 2

Instead of typical “power-ups” or items that unlock new and more difficult levels of a game, this game focuses on progressively stripping the player of their skills and modes of interaction.


You are visually, aurally, emotionally and intuitively hyper-aware of every trivial action in your world. And its going to kill you. Every one of the millions of passersby’s heartbeats weakens your own. Blinded by the entire light spectrum, the conundrum of everyday life threatens to deafen you. You no longer have control over you own waif-like feeble voice.

And then something happens. Something that causes everything you have always prayed for but have never quite contemplated to commence.

Continue reading

October 25, 2006, 11:48 pm
Filed under: Glitch Feed



I’d been considering registering Glitch Feed as an official student group at the University of Michigan for quite awhile, when fate graced me for my judicious delibera-procrastin-ation.

While running in ellipses, it occurred to me that although Glitch Feed is a forward-thinking group, it is still only in its infancy. Following any protocol could seriously damage whatever spark of ingenuity inspired the group in the first place. As a result of our recent brush with the banality of mainstream game development, Glitch Feed will not be recognized by the MSA. Not only will we be unlisted in the litany of student associations on campus, but we will also be unqualified to apply for MSA funds.

The lack of publicity will hopefully attract an interesting crowd, while the lack of funding will, if anything, only encourage the current malcontent with the game industry at large. Because we aim to be an underground/alternative group, accepting any boons from the target of our ‘movement’ would be sacrilege.

Please post your thoughts, raise your objections, and calm me down.

~Steph [the over-zealous conspirator]

Comming Soon.
October 2, 2006, 8:59 am
Filed under: Glitch Feed Game Development

We’re on the brink of a revolution here, people.