Glitch Feed

Interior Decorating. An Update by bajaba
July 29, 2007, 10:46 pm
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Mods

[Having just scraped enough nickels and dimes to cash in at an internet cafe proper]


In recent weeks, any evidence of level design development has been severely lacking. Although I’d like to say that while I haven’t been posting any progress I have been working diligently to craft a tangible, digital world, this is sadly not [entirely] the case.

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We built this city by bajaba
April 29, 2007, 11:40 am
Filed under: Gaming as Usual, Glitch Feed Game Development


After finally finishing up and presenting the alpha version of ‘game-concept-number-1’, it has been brought to attention that in-progress updates have been sorely lacking. In order to end the post drought, please enjoy the image while new content is being contemplated and created.


post #110 by +peter
February 17, 2007, 4:14 am
Filed under: Gaming as Usual, Glitch Feed Game Development, Totally Random


How do I put this lightly? No, I DON’T want to get drunk tonight and I have a variety of reasons why I shouldn’t! Starting off, this is a Wednesday night, as in I have school all day tomorrow. Thursdays equal academic death. I need sleep to prepare for my collegiate suicide. Parties and sleeping usually end in humiliating pictures and dry erasable penises.

I guess the threat of phallic shapes on my face are not enough to keep me from doing what I know is wrong. I guess knowing what I am about to do is wrong is also not enough to stop me from doing it. Thus the strawberry red margarita hits my face and I begin my descent into sugary debauchery.

At least my intentions were noble. Work more on the game, that was the plan. Steph and I had our little cave rigged up and we were pumping out code like it was coming from an assembly line. She handled the camera and controls while I tinkered with level assets. Development was running smoother than something that was really smooth. It came together in more graceful prose than iambic pentameter. She was William, and I was a knock off Shakespeare.

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This is where you come in by +peter
February 11, 2007, 10:26 pm
Filed under: Game design, Gaming as Usual, Glitch Feed Game Development

Sketch number one: basic gameplay in a side scroller perspective. Also defined as, platforming fun with moving platforms. Woo!

Look, you have to start somewhere! Despite the seeming simplicity of the elements we are using, their is still the possibility of a very complex and engaging experience, we at least hope. That is what we tell our investors.

The concept behind this single level focuses on transition and creation. I believe that an unchanging “world” would be very uninteresting to the player, thus as the player progresses they will find themselves playing a role in the metamorphosis from a stark “schematic” level to a thriving world.

This is where you come in. We are very interested in seeing how other visual artists might imagine this second “world.” Steph and I had visions of a gritty city, laced with paint splatter and subtle suggestions. We are not going for ultra realism, rather the more stylistic the better.

This will then be implemented it into the final stages of the level. The world you have designed will be created around the player, slowly building itself out of individual elements to completely replace the first world all together.

If you are interested, email myself at peteralt at umich dot edu. I hope to have this entire project completed in a couple weeks. (LIES!!!!)
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Musings On Menus by bajaba
February 1, 2007, 2:28 am
Filed under: Glitch Feed, Glitch Feed Game Development


…and so the artists began their journey into a wholly new and Unreal world…

…only to appreciate the black screen that they, themselves, called into existence.

Since that auspicious landmark in the project, a basic menu has replaced the standard UT2004 menu, and the ‘Glitchfeed’ splash screen welcomes players to the TC mod. After entirely too much caffeine, we have been able to both momentarily understand and manipulate the Unreal Script. As of now, the streamline startup menu links to UT’s submenus. At this very moment, Peter is ripping out his beard while culling the unnecessary menu buttons and their associated options. With luck (and no compiling errors) the GlitchFeedMainMenu will be a minimalist version of its commercial counterpart within the hour.


Distant tremors raise suspicions of a pending tsunami! by +peter
January 19, 2007, 6:13 pm
Filed under: Glitch Feed, Glitch Feed Game Development

I want to apologize for the lack of activity within our small (but growing) Glitchfeed community. Things are not dead here, not in the slightest. Think of this as the calm before the storm…

I have just returned from Japan (I will def post more on that later) and life back in Michigan has assaulted me with one maddening day after another. I have been working almost not stop for the past 2 weeks to bring my American life back into order.

One result of these private activities will be the emergence of a collaborative effort between Stephanie, myself and many others with the purpose of designing and creating artistic pieces within the video game medium. Our goal is to create three proof of concepts and one fleshed out game by the end of the semester. During our struggles, we will be blogging our steps for all to see. We also hope to create more community projects, potentially involving community members into our projects.

One last note, I was required to create a personal blog for a graphic novel class here in Michigan. It will be updated daily, so RSS it and check in for some of my more bizarre musings that lack any grammatical form. If you stop by, leave a comment!
(hint: click image)

*update: Mode 7 Style is now dead. *tear* We had some good memories we did! We may see Mode 7 Style reincarnated at some point, but I anticipate that it will not be any time soon.


Mosquitoes Attack! by +peter
December 14, 2006, 1:24 pm
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Relevant Game Design


Relevant Game Design Epidsode 2

Hey there,

This is my idea for a game concept inspired by an every day situation. It’s kinda random and purposely simplistic. Hope you like it!

From Laura (

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