Glitch Feed

Interior Decorating. An Update by bajaba
July 29, 2007, 10:46 pm
Filed under: Game design, Glitch Feed, Glitch Feed Game Development, Mods

[Having just scraped enough nickels and dimes to cash in at an internet cafe proper]


In recent weeks, any evidence of level design development has been severely lacking. Although I’d like to say that while I haven’t been posting any progress I have been working diligently to craft a tangible, digital world, this is sadly not [entirely] the case.

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Make me help. by bluelotusfeet
January 9, 2007, 11:53 pm
Filed under: Game design, Indie Games, Mods

I’m back. Over break I avoided people and played quite a lot of video games. My toppers were: Knytt, Façade, and Age of Empires III (with the natives!). That’s right. I, the Sioux chief sent my cougar army to invade the russian ninja facility in the delicate lands of Orinoco.

knytt screen shot

The screenshot here is from the devilishly cute game of Knytt. I’ll let other people review it because I’m a little sick right now. Download it on the link! Also, check out

But here’s what this post is really about:

What do you guys suggest to use to make videogames? I’m no programmer that much, I know a tiny bit of java. I don’t have a copy of Unreal so I’m not sure I can mod it (nor do I know how). I found 3Drad again, and the new version is real user friendly and costs $30. It has lots of built in ai to make quick games in one night that could be made into something pretty neat. I’ve used Games Factory 2, and made a cute little game where you try to not die.

Simple question, simple post.. but I’m antsy and would like to make something already.


Scrap Paper Game Design by +peter
August 29, 2006, 9:22 pm
Filed under: Game design, Glitch Feed Game Development, Mods, Opinions

At work, some of my best thinking is bleed onto shitty scrap paper.

The situation was that I had to be at the restaurant at 7 AM to serve some large party their breakfast. Afterwards I was to wait 4 freaking hours for lunch to come around so I could serve that to them as well.

Had I known I was to risk my life to mind numbing boredom, I would have brought something to do, like Mad Libs. Alas, I was unable to paint my world with colorful adjectives that involve bowel movements, so I sought alterna-forms of entertainment, like writing.

Odd part was I actually had to argue with my boss in order gain access to some unlined, shitty paper pad. Her question to me was, “Why?”

How do you explain that? For fucks sake, uhhh, because I want to roll a straw and snort coke up it.

Continued post jump>>

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I dated a replicant. by +peter
August 13, 2006, 9:48 pm
Filed under: Awesomeness, Gaming as Usual, Mods


Some of you will hopefully recognize this image. If you don’t, go rent Blade Runner this very moment. I don’t care if you do not possess legs or have pizza hanging out of your mouth. Go get that movie and watch it!

(waits 5 hours)

Okay, now that we have had that taken care of. The images you see above and below are not in fact from the movie Blade Runner, but rather a map for Unreal Tournament 2004 by AngelH@rt, titled DM-2019-XS.

The map is not a gameplay map, rather it is a simple exploration map. I spent at least an hour exploring all the little details of this map (and there are many) and I have yet to see them all.

I officially dub this a work of art, and anybody in the mood to disagree can go on a date with the front bumper of my ‘soccer mom’ van. Look, you can fly around in a Spinner! Why would you avoid such an opportunity?

Check out this link here to read the release thread and find a download link.

– Ru Su Ta 


Paper Cut by +peter
August 10, 2006, 10:34 pm
Filed under: Gaming as Usual, Indie Games, Mods

I am addicted to surfing the internet. I know more about the game world than I should. I would not be surprised if it started to have adverse effects on my health. If I spent half the time I spend surfing doing something productive, well, then something productive would have been accomplished.

Instead of brainstorming the different ways I could be productive (that would require work) I shall tell you about one of the fruits of my non labor.

While there may be a handful of more advanced engines available to modders, the UT2k4 engine remains one of the most well documented and accessible engines available. It is always nice to see the aging engine getting some more support from sophisticated mod teams.

Drawn to be Alive is a French mod that started off as a class project and has turned into something wholly worth any game players attention.


Tell me why you wouldn’t want to be a little paper doll?
I don’t think you can.