Glitch Feed


an evening with Darren by +peter
June 1, 2007, 5:14 am
Filed under: Japan, Opinions

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It was a quiet evening in Japan. The day had begun to pass into the west, in preparation for its magnificent rebirth the next morning.

My girlfriend and I sipped green tea under an orange sky in the park near my apartment. I lowered my cup and looked into her eyes mirroring the sunset. Silently, we agreed that it was time.

High-school children were all around, riding their bikes and laughing, relaxing after an incredibly long day at school. The couples were always obvious as the girl would be riding on the back of the boy’s bike, either sitting on a rack or standing on pegs.

My bike has no pegs, so Mayumi had to balance on the frame itself. She somehow managed beautifully, and we glided out of the park on an old bike with a broken chain and unresponsive front brake.

After many nights of false starts, it was now time. The mood was right and we had plenty of time to relax. It was time to finally watch, The Fountain by Darren Aronofsky.

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Scrap Paper Game Design by +peter
August 29, 2006, 9:22 pm
Filed under: Game design, Glitch Feed Game Development, Mods, Opinions

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At work, some of my best thinking is bleed onto shitty scrap paper.

The situation was that I had to be at the restaurant at 7 AM to serve some large party their breakfast. Afterwards I was to wait 4 freaking hours for lunch to come around so I could serve that to them as well.

Had I known I was to risk my life to mind numbing boredom, I would have brought something to do, like Mad Libs. Alas, I was unable to paint my world with colorful adjectives that involve bowel movements, so I sought alterna-forms of entertainment, like writing.

Odd part was I actually had to argue with my boss in order gain access to some unlined, shitty paper pad. Her question to me was, “Why?”

How do you explain that? For fucks sake, uhhh, because I want to roll a straw and snort coke up it.

Continued post jump>>

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Tangible versus Digital by +peter
August 28, 2006, 7:12 pm
Filed under: Opinions

This past weekend was home to PAX, the Penny Arcade Expo. This expo features a multitude of attractions relating to gaming and gaming culture.

One such attraction was a Q & A panel called ‘Blogphotopodcasting: New Media in the Game Industry.’

Bloggers featured were Christopher Grant of Joystiq, Brian Crecente of Kotaku, MC Wilson of Broadcast Gamer and Julianne Greer of The Escapist. The entire event was moderated by “Major Nelson” of Microsoft.

It’s a lengthy listen, about an hour, but its very interesting. If not for the punches that Brian and Chris exchange than for the insights into the blogo-sphere by some major figure heads of the scene. The .MP3 is a near crucial listen for anyone interested in the democratization of journalism.

Find it here on Major Nelson’s blog.

I agree with just about everything stated in the panel, yet I feel one issue remains unaddressed.

I shall continue.

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Opinions matter by bluelotusfeet
August 23, 2006, 1:57 pm
Filed under: Awesomeness, Opinions

I still think there needs to be a game about a guy that grows his beard.

-ronren



Get your indie face on by +peter
July 10, 2006, 10:05 pm
Filed under: Indie Games, Opinions, the industry

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As an art student, I like to adhere by the social rules that art students are encouraged to follow as often as possible. When starting our education, we are given a guide with instructions on how to be artsy, and the good lord knows I always try to follow it to the letter.

Examples: I like to eat tofu and sushi. I don’t own nor watch television. I wear Birkenstocks. I own a Mac, and am proud of it. I pretend I understand modern art. On principle, I do not associate myself with those of the “frat” and “greek” persuasion, and I always support the little guy (except when their playing against the Red Sox).

As my interests lie within the gaming industry, it is only natural that my finely developed artistic sensibilities would have me bemoan the evil, mega-corporate game companies and support the indie game scene.

Within reason of course, I do not jump for joy every time another marble rolling game is released, but I am inspirited by the potential of the indie developer. Without the need to purge a large amount of risk, these pint sized groups allow themselves to bring to the commercial table developed concepts that challenge the fundamentals of where the industry stands today.

Our good friend Ron Gilbert seems a more dissatisfied with the indie scene than I might hope. He laments the lack of craftsmanship, saying that there is just not enough polish to in the indie scene to compete with the mega blockbusters. Ron does not fault the developers on this issue, rather states that the cost of technology is just so outrages that indie developers cannot afford the investment needed to bring their games to a level that can compete with the multi million dollar projects.

The next generation of gaming is coming, and you better have the specularity on your normal maps dialed up to a thousand and have your dynamic soft shadows softer than a kitten if you expect to achieve any sort commercial success. Right?

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